Welcome to The TPS Report, home to video game blogs, mix sets and even the odd piece o' 3D art.

Broke arse student, freelance games reviewer and rambling obsessive that I am, I currently seek work in mags and web sites throughout the world. If you're in a position to make that happen - and like what you see around here - let me know. I've published work with the likes of IGN and Gaming Steve.


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Future Plans For the Site
28/7/2012 22:31

Preview Time! Games to Look Out For in 2011
8/1/2011 5:54

2010's Games of Shame
6/1/2011 22:47

My Fave Games of 2010!
6/1/2011 20:12

StarCraft II Review - Dig Loveth the RTS!?
7/11/2010 12:48

10 Must-Have iPhone Games
2/6/2010 18:09

A Little Hotlink to An Article I Stuck Up On GiantBomb
21/4/2010 15:01

Aliens Vs Predator is Here! Woo! Oh, Hang On...
6/3/2010 20:58

iPhone Games!
6/3/2010 20:40

The Top 30 Games of an Obscenely Packed 2009. Shit Gets Epic
7/1/2010 20:09


If interested in discussing writing opportunities for on or offline gaming publications - either UK based or abroad - please contact me via E-Mail. Sparkling CV available on request



Halo - The Game That Saved the Xbox
Posted by Diggler - 9/9/2004 20:11

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Halo set a new standard for first person shooters across all consoles
I mentioned at launch that the site would also be serving as a retrospective, not just covering all the recent releases, and with Halo 2 finally approaching its release in November it seems appropriate to do just that. So please, allow me to take you back in time and recount the tale of how Bungie created one of gaming's most beloved franchises.

Mind you, even though this article aims to cover a game of yesteryear, Halo is actually a reasonably new experience to me. One that I only recently stumbled upon towards the end of 2003 when buying my Xbox.

Sordid History

Halo's story of supreme bad arse Master Chief battling the evil Covenant army is a long, complex, interesting one. Originally conceived by Bungie as a real-time strategy title for the PC, it progressed through numerous different redesigns and reincarnations over the years, slowly evolving into the third-person, and ultimately first person, futuristic blaster we now know and love. The journey ended with Microsoft eventually stepping in and forcing Bungie to release it as an Xbox exclusive on a ludicrously close deadline.

Sadly this resulted in some major corner cutting with tons of marvellous weapons getting axed from the features list, as well as many rehashed and repeated levels in the game's latter half. For those interested, this long-winded history is commentaried beautifully by Bungie themselves in a hilarious audio commentary which you can download here...

The Evolution of Halo

As for me, I originally jumped on the Halo bandwagon myself about halfway through that journey, back when I detested consoles and was purely a PC fanboy. When PC Halo was delayed in order to hype up the Xbox version, I was bitterly disappointed as you can imagine, but refused to cave into Microsoft's console domination plans by splashing out on an Xbox just for this one game.

I mean PCs are built for first person shooters I said to myself, I'd be just fine with the thousands of others in all their high resolution, mouse 'n' keyboard glory, right? And happy enough I was, for a while…

Back to the Future

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Master Chief strikes a pose in one of the game's standout moments
Flash forward a fair bit, and PC Halo finally remerged. The down side was that it was now two years out of date, destined to face off against the current kings of the crop such as Battlefield 1942, Call of Duty, and even the leaked copy of Half-Life 2 found in the internet's seedier corners.

Thus I think many passed off PC Halo as a by-gone relic that had missed its chance. Hefty system requirements and low frame rates didn't help…I mean here’s an aging Xbox game that my top of the range Athlon was having a bloody hard time keeping above 20 frames per second.

Never the less, there was still something special about getting hold of Halo at last. Slinking around those ominous spaceship corridors, blasting psychotic Covenant soldiers with my assault rifle while bashing their smaller cute cuddly sidekicks in the face with its butt was just downright fun. Something that in all the progressions, advancements, volumetric this and bumpmapped that of recent PC games, I just hadn't experienced on this level.

I'm a Stut Man

But as much fun as I had with PC Halo, I had a hard time finishing the sucker due to the sloppy port that stuttered all over the place.

At this point, I was faced with a serious question, one that I ask all PC gamers to ponder for a moment themselves; do I buy a new £300 graphics card in order to beef up my system and handle the likes of Halo and other modern games, or do I pay half that much and just buy a damn Xbox instead?

Needless to say, Halo is what made me choose the latter, and even putting Halo aside, I’ve been nothing but pleasantly surprised by my big black sex box ever since.

In its Element

Click to enlarge
The Warthog allows up to three characters on board at once
Playing Halo on an Xbox is how it was meant to be played. Unlike pretty much any first person shooter ever made, Halo genuinely works with a gamepad – arguably more so than with a keyboard and mouse.

The enemies are big, chunky and easy to hit, while the weapons and crosshairs are large and forgiving. At the same time the game doesn't necessitate auto-aiming or too severe a lock-on feature, hence it remains challenging and fully interactive at all times. A rather large feat for a console shooter.

I find it somewhat fascinating and aggravating that no other console game has managed to emulate this amazing feel in a similar way ever since. Regardless, if ever there was proof that consoles can indeed do first person shooters, Halo is it.

The single player campaign is an enchanting experience. Whether it be the first time you engage in a colossal fire fight alongside your AI team mates, or the first time you jump into a Warthog jeep and propel it over a hill, it's just full of memorable moments. The kind that live with you well on after you hit that off switch and head to bed at 4 'o' clock in the morning.

Impeccable graphics, sound, presentation, professional cut scenes, and a genuinely enticing storyline easily make up for any lack of varied terrain, and the whole thing keeps you glued right up until its heart pounding finale.

Fun For All the Family

Click to enlarge
Halo's snow covered valleys were another high point from the single player game
As fun as all that is though, Halo doesn't truly expose itself as the almighty classic it is until you plug that second joypad in and go through the whole thing again in co-op mode with a mate. Believe me, it's this pivotal feature that makes PC Halo a near redundant shadow of its true self.

In fact, in all the games I've played, all the machines I've owned, all the first person shooters I've completed and all the arse-sweatingly tense clan matches I've been involved in over my 23 years, traversing the co-op game in Halo is right up there at the number one spot. Sorry Medal of Honor, apologies Gorgon Freeman, but the Master Chief, in all his shiny green glory, pipped you to the post.

That Still Only Counts As One!

As a fan of Aliens, two player Halo felt like that movie come to life...in a somewhat bizarre, surreal, magic mushroom clouded luminance. The game can be enjoyed as a comical blast 'em up with the two of you mowing 'em down and keeping count like a demonic Legolas and Gimli, but it also has a more sinister and brutal side to it too, one that can only be appreciated on the unrelenting Legendary difficulty setting.

Here you can play the game on a much more visceral level, covering each other, taking it in turns to reload, planning high speed charges, and setting up precision ambushes on unsuspecting Covenant troops. In fact, if you don't work as closely together as you possibly can, you just flat out won't survive. That, my friend, is the hallmark of a fantastic two player game.

Let Me Give You An Example

After many an hour of late night Halo co-opping, me and my good friend Tom finally arrived at the final stage of the game. With the whole place about to explode and time ticking away, we jump aboard the only working Warthog we can find, ready to burn rubber towards the escape ship on the other side of the level.

The frighteningly bulbous Flood species attack from all sides, plasma shells ricochet all over the ground around us, and explosions cover us with debris. Every second counts at this point, if we're to make it out of here before the big boom...but here we are arguing over who gets to drive.

We eventually agree to take it in turns, seeing as we are destined to tip this baby over on its arse at least a dozen times between here and the exit, while the other guy mans the top mounted machine gun. And sure enough we do just that, each time we crash, swapping seats and giving it our own best shot at navigating the various ramps, archways and pillars in our way. Sadly Tom drives like a girl, and yet he's the better of the two of us...

Click to enlarge
How come we can't fly these too then?
After what felt like the battle of a lifetime we suddenly caught site of the escape ship in the distance - we're here! But oh no, a quick glance at the clock reveals that we only have 30 seconds left. What's worse though, is barrels block the final stretch of road to the ship.

My ever eager partner wants to stay on board the Warthog and plow on through 'em, but my instincts tell me they won't budge, only wasting us precious seconds, so just like that, I'm out on foot yelling, "Run you cock!".

More baddies spring up all around us but we have no time for 'em, dodging their incoming shells with all the skill of a (pre-Reloaded) Neo, eventually diving onto the escape ship with…wait for it…one second left.

It actually took us a few moments to take in what had happened and figure out whether we'd made it or not. I mean here's an enormous level with a count down timer of 6 minutes - how could a game be developed with such pin sharp beautiful precision as to cut it so close to the bone?

But that's Halo in a nutshell my friends, and as the explosion ringed out in glorious 5.1 surround sound while we zoomed off in our escape shuttle, I thought to myself…wow…never again will I ever feel this good playing a video game.

(Pictures courtesy of Bungie)

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The Polynomial. Like playing a rave

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Fallout 3

Enjoying a fully modded out re-visit. Wow

The Road

Pretty much due to the above

Breaking Bad

Already shaping up to be the best season yet

Explosions in the Sky

Easing the pain of living in a post-Friday Night Lights world

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The TPS Forum
Official boards for the site

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Another exceptional gaming forum, featuring one of the friendliest communities on the net, and up to the minute news

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Gaming Shows

The 1up Radio Network
1up.com's collection of weekly gaming podcasts, the pick of which would have to be ListenUP, full of juicy rumors and interesting banter week in, week out

Area 5
Formerly The 1up Show, since losing their jobs the old video editing team have continued doing what they do best, in an independent internet-based TV show, covering whatever upcoming games they can get their hands on, and various other bits and pieces

Fully Ramblomatic
A hysterical gaming blogger posting what he calls "zero punctuation" video reviews that have to be seen - and heard - to be believed

A Life Well Wasted
Freelance journalist Robert Ashley's internet radio show, with a far more interesting and professional demeanor than your typical podcast. Interviews, fast-paced editing and catchy tunes abound

On the Spot
The humongous gaming site known as Gamespot broadcasts a video show each week, in which upcoming games are demoed live on air, and viewers are invited to send in questions to find out more

The Hotspot
Gamespot's audio-based companion to On the Spot, in which site editors cover the week's news while simultaneously poking fun at all that is gaming

Gaming Steve
A more mature podcast, hosted by a long-time games industry professional armed with a ton of insider info and loads of interesting opinions. The Dig's been known to post articles and stories on here from time to time

Quick-fire internet-based TV show with console reviews and comedy sketches. Funny as hell

Major Nelson
An interesting "blogcast" hosted by a Microsoft employee, featuring stacks of exclusive behind the scenes news and interviews relating to all things Xbox 360

The Kojima Productions Report
Official podcast from the team of Hideo Kojima, creator of the much-loved Metal Gear franchise. Full of news and interviews relating to all things Metal Gear, it's probably one for die-hard fans only

Pure Pwnage
Mockumentary series on the life of a pro gamer. Episode five is possibly the funniest thing on the internet

Other Sites

What you could call gaming's homepage. Constantly updated news and links on the entire industry, from minute breaking headlines, to funny arse viral vids

Game Trailers
Easy to use multimedia-rich web site offering official trailers, video demos and sneak peaks at all the upcoming releases

Game Videos
Sister site to 1up.com, focusing on game trailers, video interviews and even the odd documentary

The Gamespot front-end, and the gaming equivalent of the Internet Movie Database. Includes detailed reviews and extensive video features on pretty much all systems and games ever made

Giant Bomb
Speaking of Gamespot, the controversial "letting go" of editor Jeff Gerstmann resulted in him starting up this new venture with fellow former writers of the site. Great podcast in particular

Discounting the audio and video shows mentioned earlier, 1up's main site is also worth a visit in its own right. Not only bustling with quality gaming articles and extensive developers' blogs, it also doubles up as a massive friends network, ideal for meeting fellow gamers and joining like-minded communities

Live Marketplace Feed
The most up to date and reliable way to keep track of all the new Xbox Live Marketplace content, from new weapons and map packs, to movie trailers and game demos

Xbox Reloaded
360 backwards compatibility can be a minefield. This blog attempts to shed some light on the issue by playing original Xbox games for you and reporting back the results

The ultimate resource for walkthroughs and cheats

Disposable Media
A wonderful (and free) E-zine, full of reviews and articles on gaming, movies, music and TV. Puts most high street mags to shame

A must-have for all PC gamers, X-Fire is a buddy list and communications tool that keeps constant tabs on what games both you and all your mates are playing, on or offline

A contender to the X-Fire throne that has pretty much overtaken it straight out of the gate. Valve's Steam client contains friends lists, downloadable games, Live-style achievements and plenty more to sink your teeth into

Convert your Xbox Live gamercard into an image, for use on forums and web sites for free. That's mine further down

Ain't it Cool News
The latest news, gossip and spy reports from the world of movies, TV and (occasionally) video games

Writer, director and actor Kevin Smith - he of Clerks fame - records a monthly podcast in which he and fellow pals discuss everything from trying to felate oneself, to the time his dog got covered in ejaculate. Riveting stuff


Matt Robinson, 2011

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